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1
Question by Djandry · Apr 05, 2012 at 01:41 PM · c#car

tachometer??? Help!!

I need your help!!

i do a tachometer for a speed of a car!

this is the CarTacho.cs:

 using UnityEngine;
 using System.Collections;
 
 public class CarTacho : MonoBehaviour {
 
         public Texture2D tachoDisplay;
     public Texture2D tachoPointer;
 
     void OnGUI ()
     {
         GUI.Label(new Rect(10, 140, tachoDisplay.width, tachoDisplay.height), tachoDisplay);
         GUIUtility.RotateAroundPivot(rigidbody.velocity.magnitude * 3.6f + 40,Vector2(70,70));
         GUI.Label(new Rect(10, 140, tachoPointer.width, tachoPointer.height), tachoPointer);        
     }
 
 }

The errors:

1 - Assets/Scripts/CarTacho.cs(12,87): error CS0119: Expression denotes a type', where a variable', value' or method group' was expected

2 - Assets/Scripts/CarTacho.cs(12,28): error CS1502: The best overloaded method match for UnityEngine.GUIUtility.RotateAroundPivot(float, UnityEngine.Vector2)' has some invalid arguments** 3 - **Assets/Scripts/CarTacho.cs(12,28): error CS1503: Argument #2' cannot convert object' expression to type UnityEngine.Vector2'

Can you help me?

Please i need your help!!

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Answer by cregox · Apr 05, 2012 at 02:26 PM

try "`new` Vector2(70,70)" there. the keyword here is new. after that try reading way more examples on the docs.

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avatar image Djandry · Apr 05, 2012 at 04:32 PM 0
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Thanks! now there aren't any problem but... The pointer is invisible!?!!? there aren't the pointer!!!

Please help me to resolve this last problem!

avatar image cregox · Apr 05, 2012 at 04:39 PM 0
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You should have posted this as a comment on my answer. And it's never late enough to fix it! While you're at it, please give more details. $$anonymous$$aybe it's some issue with your textures? ;)

avatar image Kleptomaniac · Apr 05, 2012 at 04:46 PM 0
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@Djandry Whoa, dude, chill! Don't worry, it's all gonna be good. There aren't the pointer you say? You forgotten to choose your textures in the Inspector?

avatar image cregox · Apr 09, 2012 at 02:29 PM 0
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@Djandry please let us know if and how you solved your issue? Or tell us what's still going wrong.

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