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Question by erikdewhurst · Oct 28, 2019 at 02:14 AM · tilemapgrid2d spritestile

TileMap.GetTile not working as expected

I wrote the following code on a TileMap object with the intention of getting the TileBase Object from position "worldPosition". Instead, I get the tile at the top right position of the entire tilemap.

 GridLayout gridLayout = transform.GetComponent<Tilemap>();
 Tilemap tileMap = GetComponentInParent<GridLayout>();
 worldPosition = Vector3(0,0,0);
 positionOfTile = gridLayout.WorldToCell(worldPosition);   // Get Affected Tile Position
 tileToDamage = tileMap.GetTile(positionOfTile);            // Get Affected Tile


Assuming there is a tile in the TileMap at position 0,0,0 should I expect this code to get me that TileBase object? Or am I missing something obvious?

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