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Question by
SFoxx28 · Jan 14, 2018 at 06:53 AM ·
animationworldspacelocalposition
How to make an animated GameObject animate from its current World Position and not the Local Position that was used when the object was first animated?
Title.
Hello Community,
I've tried making the object I want to animate a child of an empty game object in the hopes that the object will animate from its parent. However, when I Instantiate the object it always animates from the local position, in this case 0,0,0.
This object is a plasma bolt for a spaceship in a top-down view. I've spent hours on this and I almost feel like giving up on animating my weapon's fire and trying another approach.
Community, do you know of a way to dynamically control the starting position of an animation?
Thank you
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