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Question by elektra_dk · Aug 12, 2018 at 07:39 AM · rotate objectrotation detection

Quaternion.Lerp SUPER laggy/freezing.

Hello, i was searching for how to make 1 object rotate to the rotation of another and found Quaternion.Lerp, which seems to work somewhat, but it suddenly freezes and stops rotating, recorded it so you can see: https://youtu.be/XXbrHheBKrQ

sometimes it works just fine for 10-15 seconds, sometimes it just lags, sometimes it just totally stops following the rotation.

the script im using is:

 public GameObject Char;
 public GameObject Player;
 public Rigidbody RB;
 public float TurnSpeed;

 // Use this for initialization
 void Start () {

     Char = GameObject.FindGameObjectWithTag("Char");
     Player = GameObject.FindGameObjectWithTag("Player");
     RB = Char.transform.GetComponent<Rigidbody>();
 }
 
 // Update is called once per frame
 void FixedUpdate () {

     if(Player.transform.rotation.x > Char.transform.rotation.x)
     {
         Char.transform.rotation = Quaternion.Lerp(transform.rotation, Player.transform.rotation, Time.deltaTime * TurnSpeed);
     }

     

 }

purpose for this is to make a person in space aim, and then the char turning around to match the aim, but not instantly, for a space shooter game.

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