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Question by brainbreaker · Aug 12, 2018 at 05:32 AM · cameraiosaugmented-realityunity remote

ARkitRemote freezes after sending first frame

I was trying to get ARKitRemote working. I followed the steps given here - https://forum.unity.com/threads/arkit-support-for-ios-via-unity-arkit-plugin.474385/page-13#post-3153415


I ran the EditorTestScene provided with the plugin to test ARKitRemote. However, I only see first frame from the camera in the editor and then editor as well as the app freezes. From XCode Logs, I see this - https://gist.github.com/brainbreaker/955e5698492d2e066ca96caa4e09a519


I'm using XCode 10.0 beta 5(have also tried 9.4 beta), Unity 2018.2.1f1, iPhone 7 plus running iOS 12.0. Any leads to solving this is appreciated.


Edit:

Have already set "Run in XCode as" value to Debug and "Development Build" is checked. Still the same result.

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avatar image brainbreaker · Aug 12, 2018 at 08:03 AM 0
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@jakobskote @Hard$$anonymous$$ @monkeyThunk @Rbhaniwal
Went through all the AR$$anonymous$$itRemote related answers, didn't manage to solve my issue. Any help is appreciated. TIA!

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