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Where can I get some pathfinding reference for my AI?
Hi.
I am currently searching for a good pathfinding method, other than the built-in navigation system. Where could I find some reference on any good pathfinding (for the enemy's Artificial Intelligence) methods that I could use in Unity?
If there is a way to create my own (possibly dynamic) pathfinding system, how hard would it be to create one? Any reference/idea/theory on how that would be done? I would love to create one myself, but I need something to get me started.
Looking forward to an answer
Answer by agamedesigner · Aug 03, 2012 at 01:28 PM
This one is excellent, probably the best by far currently: http://www.arongranberg.com/unity/a-pathfinding/
Creating your own pathfinding system would not be a walk in the park, and I don't know why you would when there are perfectly viable ones already in existence.
Having said that, the code in the project of the link above is open, not closed-source. So you can probably take a look at that to get some ideas.
Thanks! I really want to create my own, so I'll take this as a reference. I will post here if I get any success! ;)
I think you got it wrong... I meant to 'ask' how can I set it up
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