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Question by LukaKotar · Aug 03, 2012 at 12:51 PM · pathfindingtheory

Where can I get some pathfinding reference for my AI?

Hi.

I am currently searching for a good pathfinding method, other than the built-in navigation system. Where could I find some reference on any good pathfinding (for the enemy's Artificial Intelligence) methods that I could use in Unity?

If there is a way to create my own (possibly dynamic) pathfinding system, how hard would it be to create one? Any reference/idea/theory on how that would be done? I would love to create one myself, but I need something to get me started.

Looking forward to an answer

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Answer by agamedesigner · Aug 03, 2012 at 01:28 PM

This one is excellent, probably the best by far currently: http://www.arongranberg.com/unity/a-pathfinding/

Creating your own pathfinding system would not be a walk in the park, and I don't know why you would when there are perfectly viable ones already in existence.

Having said that, the code in the project of the link above is open, not closed-source. So you can probably take a look at that to get some ideas.

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avatar image LukaKotar · Aug 03, 2012 at 02:03 PM 0
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Thanks! I really want to create my own, so I'll take this as a reference. I will post here if I get any success! ;)

avatar image LukaKotar · Aug 03, 2012 at 06:49 PM 0
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No luck :\

avatar image Ingen · Aug 03, 2012 at 07:04 PM 0
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try this http://whydoidoit.com/2012/04/06/unity-curved-path-following-with-easing/

avatar image LukaKotar · Aug 03, 2012 at 07:34 PM 0
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How does it work? ^^

avatar image LukaKotar · Aug 03, 2012 at 07:40 PM 0
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I think you got it wrong... I meant to 'ask' how can I set it up

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