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Question by robounited · Feb 25, 2013 at 09:56 AM · javascriptloadingdelay

How do I get the scene to load in the background when on the loading screen?

Hi Guys I have a loading screen where in the scene i have an image sequence showing but i have to put a 10 second delay on loading the level so it show all of them because after the 10 seconds everything stops whilst the level loads. How do i get it so the level is loading in the background whilst the images are showing.

This is my loading screen code:

var seconds : float;

var levelToLoad : String;

 function Start() {    
     yield new WaitForSeconds(seconds);
     OpenLevel(levelToLoad);
 }
 
 function Update () {
     if(Input.GetKeyUp(KeyCode.Return) || 
         Input.GetKeyUp(KeyCode.KeypadEnter)){
     OpenLevel(levelToLoad);
     }
 }
 
 function OpenLevel(level : String){
     Application.LoadLevel("DemoLevel");
 }
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avatar image GC1983 · Feb 25, 2013 at 10:02 AM 0
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Load the level with the loading screen as the first thing you see, set the 10 second timer, and when it ends, hide or destroy the image.

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Answer by MickM · Feb 25, 2013 at 10:19 AM

If you have pro: http://docs.unity3d.com/Documentation/ScriptReference/Application.LoadLevelAsync.html

Otherwise you could try have the loading screen using DontDestroyOnLoad so it remains while the other scene is loading; then have a method in the demolevel (maybe on Awake?) to destroy the loading screen picture?

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avatar image MickM · Feb 25, 2013 at 10:33 AM 0
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http://answers.unity3d.com/questions/13517/how-to-use-loadlevelasync-to-make-a-progress-bar.html

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Answer by robounited · Apr 07, 2013 at 06:13 PM

ok i've had another go at this and i can use ASinc but it stops my animation, i want my animation to continue until the level is loaded and then change scenes. Any ideas please?????

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avatar image Loius · Apr 07, 2013 at 07:12 PM 0
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incredibly snarky multiple-? comment.

this isn't an answer.

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