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Question by LunarSolstice · Oct 18, 2016 at 07:17 PM · javascriptmovementbounds

Simple Boundaries For Movement

So I'm making a game where you basically move side to side dodging obstacles. It is pretty simple, but what I don't know how to do is make it so that you can't move out of the camera's view. Here's my code, it is pretty simple, but I just need to know how to get bounds in there:

 #pragma strict
 
 function Update () 
 
 {  
 if (Input.GetKey (KeyCode.A)) transform.Translate (Vector3(-6,0,0) * Time.deltaTime);
 
 if (Input.GetKey (KeyCode.D)) transform.Translate (Vector3(6,0,0) * Time.deltaTime);
 }

If you couldn't tell, it is a javascript code. It only has the code for moving, not bounds, so if anybody knows how to do that, please tell me. Thanks.

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Answer by Itzhak_P · Oct 21, 2016 at 07:27 AM

Hi,

You can use the WorldToScreenPoint to calculate it easily

     Transform obj;
     Camera CalculationCam;
     public void CheckBoundries()
     {
         Vector2 ObjScreenpoint = CalculationCam.WorldToScreenPoint(obj.transform.position);
 
         if (ObjScreenpoint.x < 0 )
         {
             // obj is too much left
 
         } else if (ObjScreenpoint.x > Screen.width)
         {
             // obj is too much right
 
         }
 
         if (ObjScreenpoint.y < 0)
         {
             // obj is too much down
 
         }
         else if (ObjScreenpoint.y > Screen.height)
         {
             // obj is too much Up
 
         }
     }

Good Luck SFC

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Answer by OusedGames · Oct 19, 2016 at 01:41 AM

  • You could move the camera with the player

  • OR

  • Create a Box Collider at the borders

  • And make the player collide with them

Hope it works

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avatar image LunarSolstice · Oct 20, 2016 at 11:45 PM 0
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The game mechanics involve the camera being stationary, so I can't do that. The problem with the colliders is that 1) The colliders may interfere with other colliders and 2) Usually when I make colliders the objects do not stop fully at the colliders, rather they bounce in and out of the collider borders... Are there any other ways?

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