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Question by James-Crysyn · Jun 05, 2017 at 06:52 PM · c#propertiesaccessor

C# property with private set method still marked as CanWrite

I have been working on a data serializer that only serializes data that it can both Read and Write. I normally write this as follows

 class SomeClass
 {
     public int MyValue { get; set; }
     public int InternalValueOnly { get; private set; }
 }

When run in .NET environments on Windows, macOS and Linux this shows the following property values:

 PropertyInfo ofMyValue.CanRead: True
 PropertyInfo ofMyValue.CanWrite: True
 PropertyInfo ofInternalValueOnly.CanRead: True
 PropertyInfo ofInternalValueOnly.CanWrite: False

In unity it changes to

 PropertyInfo ofMyValue.CanRead: True
 PropertyInfo ofMyValue.CanWrite: True
 PropertyInfo ofInternalValueOnly.CanRead: True
 PropertyInfo ofInternalValueOnly.CanWrite: True

I checked and this syntax is valid as of C# 3.0.. according to this forum post Unity is 3.0 w/ optional named arguments for 4.0. Is this normal behavior or do I have something incorrect here? My system has attributes I can put into place to make this work properly but it was much nicer when you didn't have to manage the serialization so hands on.

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