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Question by semyou83 · Aug 28, 2020 at 02:33 PM · admobunity adsimporting assets

How to prevent conflicts when importing Unity Ads SDK knowing that I have already Admob SDK installed?

Hi everyone,

I want to switch from AdMob to Unity Ads. I have already AdMob up and running. Now when I want to import Unity Ads SDK, the editor warns me that some files already exist in the project (mainly in the "plugins" folder that already exists in my project) but with different GUID and it will override the existing files.

What should I do in this case? Should I override those files? Or is there a way to somehow "uninstall" Admob before importing the Unity Ads SDK?

I'm a bit confused about all of this, so any help would be more than welcome.

Regards,

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