WEBGL - Load FBX from internet at runtime
Hi guys! Hope you are doing well.
I am working on this project and i´m wondering if there is already a way to download and instantiate FBX models from the internet. Well, i know it can be done with assetbundles, but this would be an overhead to the pipeline. So, anyone knows how to do that? I found some old stuff at unity asset store. Some of it with the latest update in unity 5 version. Thereis a plugin(Trilib) with no webgl support yet, and don´t answer emails. Finally, I am looking to this assimp framework, and, seams to be another overhead to write on my own a wrapper to this lib.
What do you guys think about my problem here? There is something somehow I can do to acomplish this task?
Answer by samuelmorais · Nov 21, 2018 at 12:03 PM
Hi, I know it is an old question, but just for those who find this page.... Now Trilib Supports webgl, at least experimentally.
Your answer
Follow this Question
Related Questions
3DS Max fbx model losing UV maps when splitting up meshes 1 Answer
Objects appear dark in WebGL build. 0 Answers
Unity Light mapping fbx problems 0 Answers
Sun Shafts - Use 'Centre On Main Camera' through script at runtime? 0 Answers
Puzzling rare exception in WebGL: ArgumentOutOfRangeException 0 Answers