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Using .webm videos instead of image sequences as 2D animations
We are building a game, which is going to contain many relatively high definition 2D image animations(with an alpha channel). Because every single image takes up about 2MB, using the images in their raw form is not feasible in the long run. When i convert the animation from a PNG sequence to a webm video, the size reduces from about 200MB to 800kB. However I am having a hard time working with the webm animation in unity (Cannot really use the animator) and I am also worried about the performance. Is this approach possible, or is there perhaps a different approach, that would compress the animations into a decently sized form, which is compatible with Unity?
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