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Question by Xedfire 1 · Mar 26, 2011 at 01:55 PM · gameobjectloopfor-loopcycle

Cycle Through All GameObjects in the Scene

There will probably be a really simple answer to this, but what is the best way to cycle through all of the GameObjects in the current scene? With a for loop, maybe? But then how would you write that?

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Answer by efge · Mar 26, 2011 at 04:46 PM

To find all objects in the scene with the tag "Enemy" you could use this:

var enemies : GameObject[] = GameObject.FindGameObjectsWithTag ("Enemy") as GameObject[];

for (var enemy : GameObject in enemies) { // do stuff here }

(For performance reasons it is recommended to not use the function GameObject.Find.)

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avatar image tool55 · Mar 26, 2011 at 06:03 PM 0
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efge, can you explain "as GameObject" after ("Enemy")? I've seen this syntax but don't fully understand it. If you left it off, seems like the array would still populate fine. I assume that stating the type improves performance. Have I got it right?

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Answer by gooncorp · Jul 03, 2013 at 12:56 AM

i think he was asking how to find the gameobjects in the scene, not the gameobjects in the scene with a certain tag.

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