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Question by BananaSmith · Nov 08, 2015 at 06:40 AM · scenescore

How to show score another scene ? And reset the score when the restart scene?

Well, I'm beginner in unity and I am using this script to the score and record . When my character dies he carries the Game Over Scene , and only shows the record , the score is reset. As for the score appears on the scene Game Over? And how do I score zero when the "Play" scene restart ?

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class Manager : MonoBehaviour {
     
     public Text        Highscore;
     public Text        Score;
     public int        score = 0;
     
     
     // Use this for initialization
     void Start () {
         Highscore.text = " " + PlayerPrefs.GetInt ("Highscore");
         Score.text = " " + score;
     }
     
     // Update is called once per frame
     void Update () {
         if (score > PlayerPrefs.GetInt ("Highscore")) {
             PlayerPrefs.SetInt("Highscore", score);
         }
         Score.text = " " + score;
     }
 }
 
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Answer by OctoMan · Nov 08, 2015 at 07:58 AM

Not excactly sure what you are looking for.

When you start your gamescene you set score to 0;

 void Start()
 {
 score = 0;
 }

When your game is complete you compare score with highscore. As you did already.

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Answer by Ali-hatem · Nov 08, 2015 at 08:12 AM

 //attach your script to empty game object and make it prefab & add it to any scene you want to show your score in
 
 public class Manager : MonoBehaviour {
 public static Manager man; //make the class static you can access any where.
 
 void Awake () //add this to your script
     {
         if (man == null) 
         {
             DontDestroyOnLoad(gameObject);
             man = this;
         }
         else if (man != this)
         {
             Destroy(gameObject);
         }
     }
 //now in the button wher you reset the scene or in start
 Manager.man.score = 0;
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