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This question was closed Aug 09, 2018 at 09:21 PM by MT369MT for the following reason:

The question is answered, right answer was accepted

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Question by AntonioJrEsposito · Aug 09, 2018 at 08:02 AM · 2drotationrotaterotate objectrotatetowards

Align an object rotation in relation to another object

Hello. Excuse me for any grammatical errors. I'm making a 2D game in unity and don't know how to fix this problem.

In this game, there is a ball at the center of the screen and every x seconds an object spawns at the border of the screen and it goes to the ball. This is a pic that can clarify what my problem is: alt text I just would like to rotate every object toward the ball . Any ideas?

P.S: I have already tried many solution that I found on the net, it worked but the problem was that these solutions were editing also the x and y components of the rotation making the image disappear (because it is a 2d game so if I edit the x component of the rotation to 90° it seems like to disappear).

Thank you!

---- FIXED ----

I found a great solution:

         Vector3 difference = target.position - transform.position;
         float rotationZ = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg;
         transform.rotation = Quaternion.Euler(0.0f, 0.0f, rotationZ);

unity.png (51.5 kB)
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