Shader looks weird(ShaderGraph)
I recently started using shader graphs (and making shaders in general) I followed a tutorial to make some water, But or some reason my water has this cut down the middle based on where my camera is. It seems to be based on the direction of the plane, and not the light. Im attaching a video of the bug. https://youtu.be/VrvF_oFNSao
Im also attaching a image of the sub-shader that i created. It is using a cloud filter photo as a normal map that i made in photoshop
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![](https://koobas.hobune.stream/wayback/20220612172502im_/https://answers.unity.com/themes/thub/images/avi.jpg)
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