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Enable animation C#
So what is happening is I am making a script to enable an animation here is the script:
 using UnityEngine;
 using System.Collections;
 
 public class Poke : MonoBehaviour
 {
     public Animation poke;
     public float fireRate = 0.5F;
     private float nextFire = 0.0F;
 
     void Update() {
         if (Input.GetButton("Fire1"))
             {
             GetComponent<Animation>().Play("poke");
         }
     }
 
 }
and here is an image of the inspector 
so I can't add the animation to the box I realized this is because I'm using an animator instead of animation and I don't know how to change this or how to make it so the animator is what is enabled. How do I fix this so the animation is enabled when I click and so I can put my animation in the box.
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                