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This question was closed Aug 08, 2018 at 10:12 PM by tormentoarmagedoom for the following reason:

The question is answered, right answer was accepted

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Question by Bokaii · Aug 08, 2018 at 07:24 PM · instantiateraycastfpsnormalize

Direction from two objects

Hi, I'm making an FPS and when I shoot I instantiate a bullet. I also cast a ray to get the direction I want to send the bullet. The problem I'm having is that when I hit something, it sends the bullet too high so it doesn't hit the target.

Here's the code:

 //Aim Position
         Vector3 aimPos;
 
         //Cast ray
         RaycastHit hit;
         if(Physics.Raycast(mainCam.transform.position, mainCam.transform.forward, out hit, 50))
         {
             print(hit.transform.name);
             aimPos = hit.point;
         }
         else
         {
             aimPos = mainCam.transform.position + mainCam.transform.forward * 50;
         }
 
 
         //Instantiate activeSpell.spellPrefab;
         GameObject bullet= Instantiate(bulletPrefab, spawnPoint.position, Quaternion.identity);
 
         //Addforce to spellPrefab
         bullet.GetComponent<Rigidbody>().AddForce((aimPos - transform.position).normalized * Speed);


Is there a problem with my code? Or am I just doing something wrong?

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Best Answer

Answer by tormentoarmagedoom · Aug 08, 2018 at 09:56 PM

Good day.

You are calculating the bullet direction from

 transform.position

and i supose it should be

 bullet.transform.position

Bye! >D

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avatar image Bokaii · Aug 08, 2018 at 10:04 PM 0
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Oh of course!! Thank you!

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