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Question by AyanRoy · Jun 23, 2020 at 08:41 PM · gameobjectarraylistdrag-and-drop

How to drag and drop any object to any empty space?

I am trying to make a drag and drop game. For example there is a car with 3 empty spaces- BodySpace, Wheel_Space1 and Wheel_Space2. I have 3 objects which will fit in these empty spaces- Car body, Wheel 1 and wheel 2.

Right now the code works perfectly but Wheel 1 can only be placed at wheel_Space1 and wheel 2 can only be placed at wheel_Space2.

How can I make it work so that any wheel can be placed on any empty wheel space?

Hope I made my question easy to understand. I am still a noob in coding and need help on this please. please check the image here- https://pasteboard.co/JesHJzxF.jpg

This is the script I have on the wheels- where pictureOnePos is the wheel itself and picture Two is the empty space where it can be placed.

 using UnityEngine;
  using UnityEngine.EventSystems;
  
  public class DragManager : MonoBehaviour, IDragHandler, IEndDragHandler
  {
  
      Vector2 pictureOnePos;
      public GameObject pictureTwo;
  
      //Audio
      public AudioSource source;
      public AudioClip[] correct;
      public AudioClip incorrect;
  
      public bool locked;
      // Start is called before the first frame update
      void Awake()
      {
          locked = false;
      }
      
      void Start()
      {
          pictureOnePos = transform.position;
      }
  
      // Update is called once per frame
      public void OnDrag(PointerEventData eventData)
      {
          transform.position = Input.mousePosition;
      }
  
      public void OnEndDrag(PointerEventData eventDate)
      {
          float Distance = Vector3.Distance(transform.position, pictureTwo.transform.position);
          if(Distance < 300 && !locked)
          {
              transform.localScale = pictureTwo.transform.localScale;
              transform.position = pictureTwo.transform.position;
              source.clip = correct[Random.Range(0, correct.Length)];
              source.Play();
              GameController.instance.picInPlace++;
              locked = true;
              transform.GetComponent<DragManager>().enabled = false;
  
          }
          else
          {
              source.clip = incorrect;
              source.Play();
              transform.position = pictureOnePos;
          }
      }
  }


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