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Question by Skmaestro · Apr 22, 2014 at 11:46 PM · networkingsocketudptcp

Unity sockets

Hi all, help please, what need to use sockets? dll, or it is built into Unity? Example... ServerSide

 On GUI
 if button.click SocketServer.Start(ip,port);
 
 Update...
 mes = socket.receive();
 if (mes > 0)
 {
 if(mes[0] == 'Join')
 {
 Players++;
 Player[players] = mes[1];
 }
 if(mes[0] == 'Model_0')
 GameObject.Instantiate(prefab_0, mes[1], mes[2]);
 if(mes[0] == 'pos')
 GameObject.Find(mes[1]).transform.position = mes[2];
 }

dll ...? photon linux not support Sorry for my bad english!

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avatar image ffxz7ff · Apr 23, 2014 at 12:38 AM 4
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This isn't a question.

avatar image Skmaestro · Apr 24, 2014 at 08:23 PM 0
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question - what need to use sockets? dll, or it is built into Unity?

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Answer by stevethorne · Apr 24, 2014 at 08:29 PM

Using sockets is built into C#. This isn't related to Unity. Now whether or not Unity prevents you from using sockets, I'm unaware of. But, I believe it should all be very possible. Here's an introduction guide to socket programming in C#. If you're using JavaScript, I'm not sure how possible that will be, but I'm sure with a little googling you can figure it out.

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