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Is it possible to use a navmesh for the AI creating a map with Unity's tilemaps?
I'm trying to figure out how to create a navmesh using unity's tiles for the map.
I can't see a way to determine some tiles as walkable and some others as not walkable and bake a navmesh with them.
If anyone could help me it would be awesome because I couln't find any information about it on de documentation.
Thanks!
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