How to make rigidbody character jump to lower ground?
Hey, I'm using the free 3rd Person Controller + Fly Mode to control a rigidbody character. Everything is working as it should, but I'm having an issue where if I jump off a higher ground to lower ground, the character first comes to a stop above the lower ground and then drops down to the lower ground. I'm assuming this is to do with the animation root transform, but what would be the best way to get around this? Somehow calculate distance to ground and have fall animation state & landing? Detailed help would be appreciated!
Thanks!
PJ
Your answer
Follow this Question
Related Questions
how i can jump? 0 Answers
Why is my Jump Height affected by Walls? 2 Answers
Issues Getting my GameObject to both Move Forward and Jump properly. 0 Answers
Would like to know if I doing well the animation transition? 1 Answer
Jump landing jittering 0 Answers