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Question by f_Zero · Oct 06, 2020 at 10:17 AM · errorbuildbuild-errorbuild settingsbuild error

IL2CPP Windows Build

hey guys i have a problem, i tried to get a build but i saw an error i googled it but i didnt find the solution after that i create a new hdrp project and i directly get a build but i saw the same error again, and i saw this error before and after format my windows :/ and at the same time i tried it on 2 different unity version. (btw im gettin a windows build not an apk) whats the problem? :(( and its all my fails ^^

 Failed running C:\Program Files\Unity\Hub\Editor\2019.4.11f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x64" --configuration="Release" --outputpath="D:\Unity\Magic\Magic2019\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="D:\Unity\Magic\Magic2019\Assets\..\Library/il2cpp_cache" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.11f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=D:/Unity/Magic/Magic2019/Temp/StagingArea/Data/Managed --generatedcppdir=D:/Unity/Magic/Magic2019/Temp/StagingArea/Data/il2cppOutput 
 
 stdout:
 il2cpp.exe didn't catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
         Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
         Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
         Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
 
         Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows SDK is not installed)
         Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
         Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
 
 
    at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
 stderr:
 
 Unhandled Exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
         Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
         Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
         Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
 
         Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows SDK is not installed)
         Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
         Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
 
 
    at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
 
 UnityEngine.Debug:LogError(Object)
 UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
 UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
 UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
 UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
 UnityEditorInternal.IL2CPPBuilder:Run()
 UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
 DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1)
 DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 
 Exception: C:\Program Files\Unity\Hub\Editor\2019.4.11f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
 UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <007193b7fa9c4ad1be5b26df6a654213>:0)
 UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <007193b7fa9c4ad1be5b26df6a654213>:0)
 UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <007193b7fa9c4ad1be5b26df6a654213>:0)
 UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <007193b7fa9c4ad1be5b26df6a654213>:0)
 UnityEditorInternal.IL2CPPBuilder.Run () (at <007193b7fa9c4ad1be5b26df6a654213>:0)
 UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <007193b7fa9c4ad1be5b26df6a654213>:0)
 DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <007193b7fa9c4ad1be5b26df6a654213>:0)
 DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <007193b7fa9c4ad1be5b26df6a654213>:0)
 Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
 DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <007193b7fa9c4ad1be5b26df6a654213>:0)
 UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <007193b7fa9c4ad1be5b26df6a654213>:0)
 UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <007193b7fa9c4ad1be5b26df6a654213>:0)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 
 Build completed with a result of 'Failed' in 64 seconds (63686 ms)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 
 UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <007193b7fa9c4ad1be5b26df6a654213>:0 
   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <007193b7fa9c4ad1be5b26df6a654213>:0 
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 
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avatar image f_Zero · Oct 04, 2020 at 11:55 AM 0
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after 2 days search i found this i hope this help someone and thank you Tautvydas-Zilys ^_^ https://forum.unity.com/threads/unity-build-failed-running-due-to-il2ccp-exe.980916/

problem solved !!

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