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Question by Aytheta · Aug 07, 2018 at 12:35 AM · raycastcolliderstilemapraycasthit2d

Raycast issue with tilemap

Having issues getting a raycast to detect with a tilemap collider. Tilemaps is tagged as "Ground", and is on the same layer as the player. Any idea on a fix? Here is my code:

     void PlayerRaycast ()
     {
         RaycastHit2D hit = Physics2D.Raycast (transform.position, Vector2.down);
         if (hit.collider.tag == "Ground")
         {
             isGrounded = true;
         }
     }

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