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Question by CeejayZSmith · Jan 31, 2013 at 10:30 PM · terraincharacterworld

How to move Character along world floor?

i have a character (3rd person) and i want him to walk along the world so i can stop it from climbing steep hills because every time i go to walk into a wall he just goes straight through it (the wall has a collider) this does it with every object i try it with, i walk into a cube and my character just fly's straight into the air on top of it. if anyone knows another solution to my problem a answer would be amazing thanks

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avatar image aldonaletto · Jan 31, 2013 at 10:50 PM 0
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What's your character? A CharacterController, a Rigidbody or none of them?

avatar image CeejayZSmith · Jan 31, 2013 at 10:53 PM 0
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I use a rigid body component but I use transform.translate to move

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Answer by Loius · Jan 31, 2013 at 10:53 PM

Don't use transform.position or transform.Translate, those are equivalent to teleportation. Use CharacterController.Move or SimpleMove, or Rigidbody.AddForce instead.

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avatar image CeejayZSmith · Jan 31, 2013 at 10:55 PM 0
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Would this fix my problem? I'm at my pc at the moment so I can't check

avatar image Loius · Feb 01, 2013 at 02:21 AM 0
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I don't know, would it? Are you currently using position or translate? 'Cause those are equivalent to teleportation and as such they will absolutely disregard all collision. Addforce makes a rigidbody move according to physics and charactercontroller's move and simplemove are like translate except they won't go through things.

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Answer by aldonaletto · Jan 31, 2013 at 10:57 PM

As @Loiuzein said, you should not modify the position of a rigidbody directly or via Translate. Use Rigidbody.AddForce, but set a reasonable Drag value, or your character will not stop moving when you remove the force.

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avatar image CeejayZSmith · Jan 31, 2013 at 10:59 PM 0
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Yeah I'm aware of this but thanks anyway

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