Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by siege911 · Jun 25, 2012 at 04:11 PM · cameraorthographicperspective

Click and Drag Camera only works in Orthographic camera

I was working on a click and drag script to move the Camera around. It works perfectly with an Orthographic Camera, but when I try to change it back to a Perspective Camera, it doesn't work at all and I don't understand why.

Here's my script attached to the camera:

 function Update () {

 if ( Input.GetMouseButtonDown(0)){
     dragOrigin = Vector3 (Input.mousePosition.x, Input.mousePosition.y, 0);
     dragOrigin = camera.ScreenToWorldPoint(dragOrigin);
 }
 
 if ( Input.GetMouseButton(0)){

     var currentPos : Vector3 = Vector3 (Input.mousePosition.x, Input.mousePosition.y, 0);
     currentPos = camera.ScreenToWorldPoint(currentPos);
     var movePos : Vector3 = dragOrigin - currentPos;
     transform.position = transform.position + movePos;
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Wolfram · Jun 25, 2012 at 04:18 PM

Just read the docs. For a perspective cam, you must provide a z distance for Camera.ScreenToWorldPoint, at which you want to place your object.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image siege911 · Jun 25, 2012 at 04:26 PM 0
Share

I didn't see anything in the Script Reference that said a Perspective Camera worked differently than an Orthographic Camera for ScreenToWorldPoint. But I'll play around with that. Thanks.

avatar image Wolfram · Jun 26, 2012 at 10:13 AM 0
Share

Well, it isn't explicitly mentioned, but for an orthographic camera, the distance is irrelevant for object size/pixel placement (it's only relevant for visibility/render order due to the zBuffer).

What is mentioned is that the third parameter deter$$anonymous$$es the distance from the camera. So if you set this to 0, you will simply place the object at the camera position.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

fluent animation from orthographic to perspective projection 2 Answers

Convert 2D Camera to 3D for my Gameplay UI Setup 0 Answers

Orthographic objects follow in perspective 2 Answers

Rendering a 3D object within a specific area/bound? 1 Answer

overlay perspective on orthographic camera 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges