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Question by bpears · May 18, 2013 at 12:37 AM · terraincustomlodocclusion culling

Custom terrain mesh - loss of LOD worth it if trees are occluded with occlusion culling?

If I import custom terrain mesh into unity, there is a loss of LOD functionality, but do you really need it if you will have occlusion culling and mip mapping? How big of a difference would it make? Is it hard to write your own LOD for terrain?

Would be awesome to just make everything in modeling software.

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