- Home /
Question by
ngothien · Oct 12, 2021 at 11:01 AM ·
shaderwebglassetbundlememory
Asset bundle shader standard
i build webGl to load assetbundle, but have problem, shader duplicate so many time and make memory too large. somebody help me to solve this, thank alot.
screen-shot-2021-10-12-at-110818.png
(143.3 kB)
Comment
Your answer
Follow this Question
Related Questions
Using CachedXMLHttpRequest 1 Answer
Can this explosion effect be created in Unity 3.5? 1 Answer
Single pass (multiview) with OpenGLES3 or Vulkan behaves unexpected when building on Oculus Quest 2 2 Answers
Can i catch the WebGL Memory size error? 1 Answer
Problem with surface of the object in WebGL and Android builts 0 Answers