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Question by
spaul13 · Jan 06, 2018 at 07:11 PM ·
networkingnetworkport
Showing a port already occupied but its not actually occupied
I am trying to do NetworkServer.Listen(6789).
But while running its giving me an error
**Cannot open socket on ip {} and port {34001}; check please your network, most probably port has been already occupied UnityEngine.Networking.NetworkServer:Listen(Int32)*
Although I have checked the available ports sing the IP (using netstat -an) and that port is not used or not being in any listening or established state.
How to solve this problem?
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