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Question by smirlianos · May 02, 2013 at 02:06 PM · javascriptaudiospeedaudioclipyield

Walking sound change

Hello!

I have this script for the walking sound, but it doesn't work. What's wrong?

 #pragma strict
      
 var WalkingSound : AudioClip;
      
 function Update (){
 if(Input.GetButton("Horizontal") || Input.GetButton("Vertical"))
 {
     PlayerWalkSound();
 }
 }
      
 function PlayerWalkSound(){
 yield WaitForSeconds(1);    
 audio.volume = 0.5;
 audio.clip = WalkingSound;
 audio.pitch = Random.Range(0.8f, 1.0f);
 audio.Play();
 }

I must do it with yield instead of

 if(!audio.isNotPlaying)
 {
 //stuff
 }

because the time between the footstep sounds must be changeable cause of the different speeds. (sprint, crawl...)

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avatar image ExTheSea · May 02, 2013 at 05:21 PM 1
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I don't think the yiel thing replaces the !audio.isNotPlaying because from what i can see that the PlayerWalkSound will get called every frame when either horizontal or vertical is pressed. So after a second it would try to play the audio multiple times over the course of milliseconds.

I would suggest you orient your script on this one: http://answers.unity3d.com/questions/373508/footsteps-script-for-running-and-walking.html

avatar image smirlianos · May 02, 2013 at 05:39 PM 0
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Thanks! I will try!

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