Metal materials goes black after any changes to metallic (HDRP/lit)
Hello!
Does anybody have this issue? When I change metallic on any material that is metal skin it's turns black and broke the material in project. Is this an issue in HDRP/lit shader? Or do I have some wrong settings in the scene?
Unity 2018.2.2f1 HDRP 3.0.0 (HDRP 2.0.8 have the same issue)
I'm also having this issue. When I work in the editor and create a simple new HDRP shader with just a colour setting and apply it to a material it works fine. I then apply it to a mesh and press Play and the material instantly turns black.
Answer by fis7157 · Mar 01, 2019 at 02:32 AM
i'm having the same problem i think im going to uninstall unity and re install the new versi9on
Answer by daniellye · Nov 09, 2020 at 10:01 AM
Metallic objects absorb all refracted light; with all their colors and appearances coming from reflected light only. The material being black is a result of it lacking information to have a reflective surface.
Therefore, all metallic PBR materials require reflection probes in order to have a physically accurate appearance.