Animation event call the function but the animation isn't playing
Hi, I have this problem that when I press play, an animation event from a second layer animation is calling the function but the animation didn't even play once. My animator has 2 separate animation layers, 1 for the movements and attacks, and 1 for a top chest attack that can run when the character is walking. It seems that when I press play Unity run all events on the second layer. I don't understand why.
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