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Question by Impstar · Dec 09, 2016 at 07:27 PM · unity 5enemyitem

Items are remaining after ending play with OnDisable,When OnDisable is triggered, objects sometimes remain after game is ended

Hi, creating a 2D Platformer with enemies you can destroy and they'll drop powerups. I have a 50% drop for an health up, and a 50% for a mana up. That's working fine. However, if I haven't killed the enemy and claimed its power up by the time I end the game, a copy of a mana up appears right where they had been standing at the game's end. I thought this was a problem with OnDestroy, but maybe it's both? I tried putting the relevant code right before the enemy was destroyed, but that did nothing.

Here's the current code:

 void OnDisable() {
         randDrop = Random.Range (1, 10);
         if (randDrop <= 5) {
             Instantiate (hpUp, dropPoint.position, dropPoint.rotation);
         } else {
             Instantiate (mpUp, dropPoint.position, dropPoint.rotation);
         }
     }

Here was the old thing that I tried and didn't work, causing me to switch to OnDisable:

     public void ChangeEnemyHealth (int health) {
         totalHealth += health;
         if (totalHealth <= 0) {
 randDrop = Random.Range (1, 10);
         if (randDrop <= 5) {
             Instantiate (hpUp, dropPoint.position, dropPoint.rotation);
         } else {
             Instantiate (mpUp, dropPoint.position, dropPoint.rotation);
         }
             GameObject.Find("UI").GetComponent<UIControl>().changeScore (score);
             Destroy (gameObject);
         }
 
 }
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Answer by TBruce · Dec 09, 2016 at 07:28 PM

This will work for you (tested)

 public GameObject hpUp;
 public GameObject mpUp;
 public Transform dropPoint;
 
 bool gameInPlay = true;
 
 void OnApplicationQuit()
 {
     gameInPlay = false;
 }
 
 void OnDisable()
 {
     if (gameInPlay)
     {
         int randDrop = Random.Range (1, 10);
         if ((randDrop <= 5) && (hpUp != null))
         {
             Instantiate (hpUp, dropPoint.position, dropPoint.rotation);
         }
         else if (mpUp != null)
         {
             Instantiate (mpUp, dropPoint.position, dropPoint.rotation);
         }
     }
 }
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avatar image Impstar · Dec 09, 2016 at 07:34 PM 0
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That worked! Thank you so much!

avatar image TBruce Impstar · Dec 09, 2016 at 07:48 PM 0
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NP. Glad I could help!

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