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Question by twigmytwig · Aug 03, 2020 at 11:25 AM · script.bugdebugslider

Why is my slider going to 100% in this coroutine as soon as it is run?,Why is my slider going to 100% as soon as the method runs?

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class GlobalIndenturedServitude : MonoBehaviour { public static bool startServitude = false; public GameObject sliderObjects; public Slider slider; public GameObject sliderText; public int unrestValue = 0; public int unrestIncreaseValue = 10; public int timedUnrestIncrease = 2; //how long it takes to increase the amount of unrest // Start is called before the first frame update void Start() { slider.maxValue = 100; slider.value = 0; sliderObjects.SetActive(true); }

 // Update is called once per frame
 void Update()
 {
     if (startServitude)
     {
         //slider.value = unrestValue;
         //sliderObjects.SetActive(true);
         StartCoroutine(StartServitude());
         //unrestValue += 10;
         
     }

     sliderText.GetComponent<Text>().text = "Unrest level: " + slider.value + "%";
 }
 public static void init()
 {
     startServitude = true;
 }

 IEnumerator StartServitude()
 {
     
     slider.value += 10;
     yield return new WaitForSeconds(2);
     //unrestValue += 10;
     
     //unrestValue = unrestIncreaseValue;
     //unrestIncreaseValue += 10;
     //yield return new WaitForSeconds(5);
 }

}

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Answer by xPrizrakSHIZAx · Jul 07, 2021 at 04:14 PM

Check slider min max values. By default slider have maximum 1f and min 0f

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