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Question by Robin1002 · Nov 25, 2015 at 12:01 PM · androidiossizeweight

App size too big IOS

Hello,

I am currently developing an application ( an arcade game ) with Unity and I want to release it on iOS and Android. It is almost finished , but I have a problem : the game on Android weighs 48 MB against 487 MB on IOS. It is very high and it may deter many users to downloading my application.

Do you know where is the problem ? How to solve it ?

Thank you in advance !

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Answer by ExamplesAreExamples · Nov 25, 2015 at 01:59 PM

Do you know where is the problem ?

Yes, the problem is that you cannot pinpoint what is causing your player to be so big.

How to solve it ?

Figure out what content is responsible for such a big ipa. One way to start would be looking at the build log and start compressing or cutting content out.

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Answer by Robin1002 · Nov 25, 2015 at 03:52 PM

The size of my application is normal in Unity (60 Mo) but when I put it on my IOS device , I go to settings , it is written that it weights 487 MB. Do you know why ?

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avatar image ExamplesAreExamples · Nov 25, 2015 at 03:55 PM 0
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I am confused. Is your download size 60 $$anonymous$$B or 487 $$anonymous$$B?

avatar image Robin1002 ExamplesAreExamples · Nov 25, 2015 at 04:08 PM 0
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In Unity my app is 60$$anonymous$$B but on my device it is 487 $$anonymous$$B

avatar image ExamplesAreExamples ExamplesAreExamples · Nov 25, 2015 at 04:12 PM 0
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Is your download size 60 $$anonymous$$B or 487 $$anonymous$$B, or something else?

avatar image Robin1002 ExamplesAreExamples · Nov 25, 2015 at 04:28 PM 0
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On IOS : the download size is around 487 $$anonymous$$B ;)

avatar image ExamplesAreExamples · Nov 25, 2015 at 05:07 PM 0
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So what does the editor log say straight after a build? Can you include the summary?

Or does it say "Complete size 60.0 mb 100.0%"?

avatar image Robin1002 ExamplesAreExamples · Nov 26, 2015 at 05:31 PM 0
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After the build, the editor log says : "Complete size 60 $$anonymous$$B 100.0%" but on IOS the app weights 487 $$anonymous$$B

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Answer by mechwarr · Mar 29, 2016 at 03:18 AM

Hi , I have the same problem.

I tried use empty scene build a xcode project (16MB), and build on the device. I'll see the application has more than 240MB.

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Answer by jtillinghast · Apr 30, 2016 at 06:28 PM

I'm having same issue. @mechwarr @Robin1002 did you ever solve issue? When I build a empty scene unity project for iOS I get a xcode project that is around 40mb. After I archive build in Xcode my build is at 403mb?

I've been searching online and not finding anything that solves issue.

I'm running Unity 5.4.0b14 personal

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avatar image Monsterlander · Jul 11, 2016 at 09:24 PM 0
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$$anonymous$$e too! It's a nightmare. $$anonymous$$y ad hoc builds are fine - 36$$anonymous$$B - but my app store download is SIX HUNDRED $$anonymous$$EG.

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Answer by borzly · Aug 10, 2016 at 06:56 AM

I am having same problem Android size 25Mb to IOS 120Mb Compressed and 220Mb on phone. Using unity 5.4.0 personal

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