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Question by ajaybhojani · Sep 10, 2015 at 04:23 AM · networkingmultiplayerphotonsynchronization

how to synchronize other player actions in multiplayer environment using photon multiplayer ?

hi M developing multiplayer photon networking game I cant see other player action in photon multiplayer, means if other player shooting towards me i cant see he is shooting . I can see just player on network please help me

Thank you...!

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avatar image Boaike · Sep 10, 2015 at 06:15 PM 0
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Can you share your current code? This helps a lot when trying to figure out what the problem is.

avatar image ajaybhojani Boaike · Sep 12, 2015 at 04:15 AM 0
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link text

This is the script that i am using for tank firing

tankhandling.zip (1.4 kB)

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Answer by Boaike · Sep 12, 2015 at 09:19 PM

@ajaybhojani Ok, if you don't see anything the other player is doing, the script you provided is not the right one. You need to have a script with the following in it:

 void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
     {
 
     
         if (stream.isWriting)
         {
 
             // We own this player: send the others our data
             stream.SendNext(transform.position); //position of the character
             stream.SendNext(transform.rotation); //rotation of the character
 
         }
         else
         {
             // Network player, receive data
             Vector3 syncPosition = (Vector3)stream.ReceiveNext(); 
             Quaternion syncRotation = (Quaternion)stream.ReceiveNext();
         }
 }


The idea is that you send data if the script is on an object/character that you own, and receive from all other objects (with the same script), so you know where they are (and can animate those objects accordingly with the SyncPosition/SyncRotation information).

What helped me a lot was doing the Marco Polo tutorial. It might be a little old by now, but you can still take a look at it here: https://doc.photonengine.com/en/pun/current/tutorials/tutorial-marco-polo

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Answer by ajaybhojani · Sep 14, 2015 at 11:55 AM

thank you very much i was looking for this. its really useful..

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