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Question by
$$anonymous$$ · Aug 03, 2018 at 06:23 PM ·
importing3ds max
Import animations / 3d models from 3ds max to unity seamlessly ?
Hey guys
Is there any solution to somehow not export/import models to unity after every small change ? and is it possible to update animations ( add / edit ) in 3ds max and update them in unity without the need of re importing and configuring the model ?!\
Thanks
Comment
Answer by $$anonymous$$ · Aug 03, 2018 at 06:46 PM
Found a way , importing .max files directly into Unity and editing the imported .max file if needed
But I read that this can cause some problems later in development . Can anyone elaborate ?