Question by 
               Applefruits · Apr 21, 2016 at 02:42 PM · 
                rotationsprite2d game2d-platformer2d-gameplay  
              
 
              2D Sprite rotation 180 degrees
Hello , I'm making a 2D game and I got my character moving. But when I want to make the sprite face the direction I'm walking. I can't seem to figure out how to do that with with Input.getaxis
 using UnityEngine;
 using System.Collections;
 
 public class PlayerController2D : MonoBehaviour {
 
 
     [SerializeField]
     private float speed = 5f;
     private PlayerMotor2D motor2D;
 
     // Use this for initialization
     void Start ()
     {
         motor2D = GetComponent<PlayerMotor2D>();
     }
     
     // Update is called once per frame
     void Update ()
     {
         float _xMov = Input.GetAxisRaw("Horizontal");
         Vector2 _movHorizontal = transform.right * _xMov;
 
         Vector2 _velocity = (_movHorizontal).normalized * speed;
         motor2D.Move(_velocity);
 
     }
 }
 
               Thanks in advanced.
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