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Material Animation from -1 to 1
I have an object that I'm trying to animate, it has a single curve in the animation which controls a "_Visibility" parameter (it's a Float in the shader) with a range of -1 to 1. For some reason it stops half way through the animation, at 0.
It plays fine in the editor when I hit play on the Animation editor, but fails to animate past 0 when running the game. Previously I had been animating this parameter by code and that has always worked fine.
Are there known issues with material animations crossing 0?
Here's the curve/dope sheet; ![alt text][1] [1]: /storage/temp/21673-animation_track.png
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