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Question by neegool1 · Oct 28, 2015 at 01:25 PM · networkinglobby

Unity Networking: How to prevent reloading scene when joining game fails?

I'm making a multiplayer lobby for my game, and I've been using the Network Lobby sample package on the Unity Asset Store as reference. In the sample package, whenever the Join button is clicked, and it couldn't connect to a server, it will go back to the main panel, showing an error popup (without reloading the scene, AFAIK.) But on my implementation, the error popup would just flash a bit before the lobby scene reloads. Any ideas on what's going on?

Some more details: Apparently, the unwanted behavior only happens when the connection fails on its very first attempt. The following scenario causes the error:

  1. Start game

  2. Click join game (make sure no servers would be found)

  3. Wait for timeout

These scenarios, however, will trigger the desired behavior

  1. Start game

  2. Host game

  3. Disconnect

  4. Join Game (make sure no servers would be found)

  5. Wait for timeout

or

  1. Start game

  2. Join game (with an active server present)

  3. Leave lobby

  4. Remove server

  5. Join game

  6. Wait for timeout

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avatar image fantom642 · Aug 03, 2016 at 02:04 PM 0
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Any progress/solution yet?

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