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Unity Event Trigger iOS
Greetings,
I have a scene with a camera that has a physics2DRaycaster, a sprite with a box collider and event trigger aswell as an event system.
In the event trigger I have an OnPointerClick() event. It works in the Unity Editor, but does not work on iOS... I am completely lost.... Please assist
Answer by Rs · Oct 24, 2016 at 09:47 AM
I think your problem is one, some or all in this list:
You don't have an EventSystem in your scene. Unity creates one automatically when you create a Canvas.
Your EventSystem object doesn't have a Standalone Input Module (Touch Input Module isn't needed anymore as all is now managed by Standalone Input Module)
Your object is not inside a Canvas
Finally, rather than PointerClick, for touch devices you should use PointerDown and PointerUp
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