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Standard particle package issue
So I decided to use one of the standard packages that come from the pro version of unity 5. In it, I used the FireMobile particle effect and I noticed that it's acting rather strange. Basically, what's happening is that the size of the particle effect is relative to where the camera is in both the scene and the game views. What I mean is that when I get closer to it, the particle effect shrinks, and when I get further away from it, it grows in size up until a maximum size is reached. This issue is really bugging me because I would like it to have a size that doesn't change dependent on the proximity of the camera (when I mean "camera" I don't mean purely the main camera, I mean the one that is used to view objects in the scene view and the main camera when in game view). I have a strong feeling the issue lies within the particle effect settings, but I'm not sure what.