Unity's MaterialEditor not working correctly!
Switching from standard shader to my custom shader that has a custom inspector does not trigger the custom inspector to draw, as a result it draws the default inspector. After deselecting the and reselecting the material, then it draws the custom inspector.
I assume it's a bug of unity as I put debug statement in onEnable and that also doesn't get printed right after switching. My custom inspector class inherits from MaterialEditor. Is there any workaround available?
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