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Question by sebastianrosspower · Dec 17, 2018 at 02:41 PM · c#error messagemacosxmacbook

Upgrade C# language version to 7.0 Mac in Unity?,Upgrade project to C# language version '7.0' on a Mac?

I have to upgrade my C# language version to 7.0 for a project. This is the code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Char : MonoBehaviour {
     public float Speed = 5f;
     public float SSpeed = 10f;
     public float jump = 10f;
     public bool gc = false;
     public bool GroundTouch = false;
     public Text countText;
     public Text winText;
     private int count;
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.LeftShift))
         {
         transform.position += Vector3.forward * Time.deltaTime * SSpeed;
         }
         if (Input.GetKey(KeyCode.A))
         {
             transform.position += Vector3.left * Speed * Time.deltaTime;
         }
         if (Input.GetKey(KeyCode.S))
         {
             transform.position += Vector3.back * Speed * Time.deltaTime;
         }
         if (Input.GetKey(KeyCode.D))
         {
             transform.position += Vector3.right * Speed * Time.deltaTime;
         }
         if (Input.GetKey(KeyCode.Space))
         {
             transform.position += Vector3.up * jump * Time.deltaTime;
         }
         Vector3 gc = transform.TransformDirection(Vector3.down);
         if (Physics.Raycast (transform.position, gc, .5f))
         {
             GroundTouch = true;
         }
         void OnTriggerEnter(Collider other)
         {
             if (other.gameObject.CompareTag("Pickup"))
             {
 
 
                 other.gameObject.SetActive(false);
                 count = count + 1;
                 SetCountText();
             }
         }
         void SetCountText ()
         {
             countText.text = "Score: " + count.ToString();
             if (count >= 7)
 
             {
 
                 winText.text = "CONGATULATIONS, YOU WON!";
             }
         }
     }
 }
 

Just reminding you that this is on a Mac computer, and Windows solutions will not work. This is my error message:

Feature 'local functions' is not available in C# 4. Please use language version 7.0 or greater.
Thanks in advance!,I am creating a game with Unity and I get an error saying I have to upgrade C# language version to 7.0. On Windows I see people doing it but on Mac I can't find a way to upgrade the language on a Mac. Please help.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Char : MonoBehaviour {
     public float Speed = 5f;
     public float SSpeed = 10f;
     public float jump = 10f;
     public bool gc = false;
     public bool GroundTouch = false;
     public Text countText;
     public Text winText;
     private int count;
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.LeftShift))
         {
         transform.position += Vector3.forward * Time.deltaTime * SSpeed;
         }
         if (Input.GetKey(KeyCode.A))
         {
             transform.position += Vector3.left * Speed * Time.deltaTime;
         }
         if (Input.GetKey(KeyCode.S))
         {
             transform.position += Vector3.back * Speed * Time.deltaTime;
         }
         if (Input.GetKey(KeyCode.D))
         {
             transform.position += Vector3.right * Speed * Time.deltaTime;
         }
         if (Input.GetKey(KeyCode.Space))
         {
             transform.position += Vector3.up * jump * Time.deltaTime;
         }
         Vector3 gc = transform.TransformDirection(Vector3.down);
         if (Physics.Raycast (transform.position, gc, .5f))
         {
             GroundTouch = true;
         }
         void OnTriggerEnter(Collider other)
         {
             if (other.gameObject.CompareTag("Pickup"))
             {
 
 
                 other.gameObject.SetActive(false);
                 count = count + 1;
                 SetCountText();
             }
         }
         void SetCountText ()
         {
             countText.text = "Score: " + count.ToString();
             if (count >= 7)
 
             {
 
                 winText.text = "CONGATULATIONS, YOU WON!";
             }
         }
     }
 }
 

My exact error message was

Feature 'local functions' is not available in C# 4. Please use language version 7.0 or greater
.Thank you in advance!

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Best Answer

Answer by Vicarian · Dec 17, 2018 at 02:40 PM

You don't need C# 7 for this code. It's improperly formatted. The functions OnTriggerEnter and SetCountText are nested in the Update function. Move them out and it will work:

  using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using UnityEngine.UI;
  
  public class Char : MonoBehaviour {
      public float Speed = 5f;
      public float SSpeed = 10f;
      public float jump = 10f;
      public bool gc = false;
      public bool GroundTouch = false;
      public Text countText;
      public Text winText;
      private int count;
      // Use this for initialization
      void Start () {
          
      }
      
      // Update is called once per frame
      void Update () {
          if (Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.LeftShift))
          {
          transform.position += Vector3.forward * Time.deltaTime * SSpeed;
          }
          if (Input.GetKey(KeyCode.A))
          {
              transform.position += Vector3.left * Speed * Time.deltaTime;
          }
          if (Input.GetKey(KeyCode.S))
          {
              transform.position += Vector3.back * Speed * Time.deltaTime;
          }
          if (Input.GetKey(KeyCode.D))
          {
              transform.position += Vector3.right * Speed * Time.deltaTime;
          }
          if (Input.GetKey(KeyCode.Space))
          {
              transform.position += Vector3.up * jump * Time.deltaTime;
          }
          Vector3 gc = transform.TransformDirection(Vector3.down);
          if (Physics.Raycast (transform.position, gc, .5f))
          {
              GroundTouch = true;
          }
      } // end of Update function
      void OnTriggerEnter(Collider other)
      {
          if (other.gameObject.CompareTag("Pickup"))
          {
  
  
              other.gameObject.SetActive(false);
              count = count + 1;
              SetCountText();
          }
      }
      void SetCountText ()
      {
          countText.text = "Score: " + count.ToString();
          if (count >= 7)
  
          {
  
              winText.text = "CONGATULATIONS, YOU WON!";
          }
      }
  }
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avatar image sebastianrosspower · Dec 18, 2018 at 06:17 AM 0
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Thanks so much!

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