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Question by iPewds · Apr 17, 2016 at 12:31 PM · androidandroid buildsqlite

SQLLITE for android

Hello i am a complete noob in importing sqllite in unity. my code works well in desktop games but it won't work on android :( can someone tell me what's wrong? or better a solution?

here is my code:

using UnityEngine; using System.Collections; using System; using System.Data; using Mono.Data.Sqlite; using System.Collections.Generic;

public class inventoryManager : MonoBehaviour {

 private List<string> inventoryArray = new List<string>();
 public GameObject inventoryItemPrefab;
 public GameObject InventoryPanel;

 void Awake()
 {
     createTable();
   
 }


 public void insertData(string nameOfItem)
 {
     string connectionString = "jar:file://" + Application.dataPath + "/colorblockdatabase.sqlite";
    
     using (IDbConnection con = new SqliteConnection(connectionString.ToString()))
     {
         con.Open();

         using (IDbCommand dbCmd = con.CreateCommand())
         {
             string sql = string.Format("Insert into playerInventory(itemName) Values ('{0}')", nameOfItem);

             dbCmd.CommandText = sql;
             dbCmd.ExecuteScalar();
             con.Close();


         }
     }
 }

 public void selectData()
 {
     string connectionString = "jar:file://" + Application.dataPath + "/colorblockdatabase.sqlite";
   
     using (IDbConnection con = new SqliteConnection(connectionString))
     {
         con.Open();

         using (IDbCommand dbCmd = con.CreateCommand())
         {
             string sql = "Select * from playerInventory";

             dbCmd.CommandText = sql;

             using (IDataReader reader = dbCmd.ExecuteReader())
             {
                 while (reader.Read())
                 {

                     inventoryArray.Add(reader.GetString(1));
                 }


                 Debug.Log("Data Loaded SQLLITE");
                 con.Close();
                 reader.Close();
             }
         }
     }
 }

 public void displayItems()
 {

     for (int i = 0; i < inventoryArray.Count; i++)
     {
         GameObject tmpObj = Instantiate(inventoryItemPrefab);
         string tmpName = inventoryArray[i];
         tmpObj.GetComponent<itemProperties>().setPanel(tmpName, tmpName);
         tmpObj.transform.SetParent(InventoryPanel.transform);
         tmpObj.GetComponent<RectTransform>().localScale = new Vector3(1, 1, 1);
     }

 }

 public void createTable()
 {
     string connectionString = "jar:file://" + Application.dataPath + "/colorblockdatabase.sqlite";
   
   
     
     
     using (IDbConnection con = new SqliteConnection(connectionString))
     {
         con.Open();

         using (IDbCommand dbCmd = con.CreateCommand())
         {
             string sql = string.Format("CREATE TABLE if not exists playerInventory (inventoryID INTEGER PRIMARY KEY  AUTOINCREMENT  NOT NULL  UNIQUE , itemName VARCHAR)");

             dbCmd.CommandText = sql;
             dbCmd.ExecuteScalar();
             con.Close();


         }
     }
 }

 public void truncateArray()
 {
     inventoryArray.Clear();
     foreach (Transform child in InventoryPanel.transform)
     {
         GameObject.Destroy(child.gameObject);
     }
 }


}

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avatar image iPewds · Apr 17, 2016 at 12:34 PM 0
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I have this plugins.

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