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Question by alvin0311 · Aug 14, 2018 at 07:22 AM · textcanvas3d text

[Solved] Multiple text on a single GameObject

Hey everyone,

I'm new to Unity, and I'm wondering if it's possible to attach multiple texts on a GameObject, especially in 3D space. What I'm trying to achieve is as the image follows, a single GameObject with multiple texts floating around it and rotate/move along with the dog.

I tried adding text component to the GameObject, but it doesn't let me add multiple texts. Any help would be appreciated!

Edit: [Solved] Thanks to Hellium, the solution is in the comments section

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avatar image Hellium · Aug 14, 2018 at 07:46 AM 0
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Why do you want to add multiple Texts to a single GameObject? I believe that having multiple GameObjects with a single Text component will be better. You will have more control on the position of the floating labels.

avatar image alvin0311 Hellium · Aug 14, 2018 at 09:25 AM 0
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Cause I'm dealing with 200+ 3D bones and thought that it'd be easier if I could store information based on each GameObject, so each bone could have their info attached to that specific bone, that floats around the single bone. Now that I think about what you said again, is it actually better to have multiple children GameObjects for each bone and have info attached to said children?

avatar image Hellium alvin0311 · Aug 14, 2018 at 10:28 AM 1
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I don't know if it would be "better", but I believe it will be easier to place the various labels around the object ins$$anonymous$$d of having a single Text with all your labels. You will have to deal with space characters to make sure the label does not go over your object, I guess it's feasible but a little bit more complicated.

Take a look at this question, it may help

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