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Question by Bokaii · May 31, 2015 at 03:48 PM · c#multiplayerphotononline

Multiplayer Change Scene

Is it possible, if you make a multiplayer game using Photon, to change scene in game?

Say I connected to a server, and I was in a room and wanted to go to another room. So I walk up to a door, and I go to another scene. Would I still be able to go back to the other room, and see the players at that place? Will they follow so I can see them in the other room as well, even without them walking into the other room?

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avatar image Dibbie · May 31, 2015 at 04:07 PM 0
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With Photon, I believe so, the problem is that could get laggy, especially if your making a game around it where players can do stuff like shoot or cast spells.

I think youd have to create multiple "servers" or "lobbies" with Photon though, and find the player that is changing scenes and move them to the different lobby, they would only be able to see the others in that same lobby, so anyone that enters that room.

You could keep 1 lobby, and just have a scene change in Unity, then if that door is opened, technically, if you coded it to show all players at all times in that 1 lobby, they would be able to see them, but because its a different scene, I dont think they would be able to interact with them.

I havnt used Photon in a while, but I do remember you can do stuff like that, just keeping everything in 1 lobby for something like that could get pretty laggy pretty fast.

avatar image Bokaii · May 31, 2015 at 07:53 PM 0
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Yeah... Its because I have a scene I wanna make with blender. But the different aspects of the model doesn't really fit together, so I was thinking about making multiple rooms in different scenes. - I haven't used Photon in a while either. I need to make the single player stuff first as well. But I just thought it would be cool if you had a multiplayer thing to it. :)

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