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Canvas Scaler messes up overlapping function
Hi there.
I have canvas elements that check if they are overlapping with each other when dropped (and prevent overlapping that way by reset position). As long as I use the reference resolution (set in the canvas scaler), everything works fine. But as soon as I change the resolution and the canvas scaler scales the elements up or down, the overlapping becomes that inaccurate, that I can't drop two elements beside each other anymore. There is something like an invisible rim around each canvas that overlaps then. How can I solve that issue?
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