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Question by FrostedMouse · Aug 22, 2014 at 03:40 AM · collisionmovementcolliderplayersmooth

How do you make collider interactions and movement smooth?

I am working on a top down game where I am building randomly generated rooms and using colliders for the walls. This is all well and good and is working fine. I am having problems with player movement & interaction with them.

If I use something like

 if (Input.GetKey(moveUp))
     {
         rigidbody2D.velocity.y = speed;
     }


for player movement then the player collides and stops and the interaction look fine but the player movement is jumpy.

If I modify this to something like

 if (Input.GetKey(moveUp))
     {
         transform.Translate(Vector3.up * Time.deltaTime * speed);
     }

Now player movement is smooth but when the player hits a collider they will tend to bounce against it if they keep pressing that direction.

If there a happy medium where I can get smooth movement for the player and have them stop against the colliders without the jitter?

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