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Question by Wyattagum · Jun 05, 2018 at 02:22 PM · scripting problemdeathtimer-scriptrespawningtimers

How to make a stopwatch that restarts every time the player dies and saves it as a highscore

So I'm trying to make a game where it records how long you last using a stopwatch. I searched all over the internet and I could not figure out how to combine my respawn or death script together with any stopwatch script! Here is my code for the respawn script that I place in the player, anyone smart enough to figure out how my respawn script works can you help me find a Stopwatch script and combine it together to Restart the Stopwatch when the player Respawns and Records it to a Highscore (and if you can make it save as a local file inside the game forever so when the player reopens the game it is there)

 using UnityEngine;
 using System.Collections;
 
 public class respawn : MonoBehaviour
 {
     public float threshold;
 
     void FixedUpdate()
     {
         if (transform.position.y < threshold)
             transform.position = new Vector3(0, 0, 0);
     }
 }


Note: I an using C#

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Answer by koushikB · Jun 05, 2018 at 05:37 PM

  using UnityEngine;
  using System.Collections;
  
  public class respawn : MonoBehaviour
  {
      public float threshold;
      float initialTime;
 
      void Start()
      {
               initialTime = Time.time;
               if(PlayerPrefs.HasKey("HighscoreTime")==false)
               {
                       PlayerPrefs.SetFloat("HighscoreTime",0);
               }
      }
 
      void FixedUpdate()
      {
          if (transform.position.y < threshold)//assuming this where you respawn
          {
              float TimeTaken = Time.time - initialTime;
              if ((TimeTaken)>PlayerPrefs.GetFloat("HighscoreTime"))//">" or "<" I'm not sure.. If the highscore is the highest time taken then ">" is right , otherwise change it to "<"
              {
                      print("Highscore time is " + TimeTaken);
                      PlayerPrefs.SetFloat("HighscoreTime",TimeTaken);
               }
              transform.position = new Vector3(0, 0, 0);
              initialTime = Time.time;//Fixed it
          }
      }
  }

You don't have to save it in a local file thanks to PlayerPrefs.
I hope you understand the code I added its pretty intuitive.. I haven't really tested it but you should be able to fix any errors if any.

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avatar image Wyattagum · Jun 05, 2018 at 07:15 PM 0
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It works noice, but with the if ((TimeTaken)>PlayerPrefs.GetFloat("HighscoreTime"))//">" or "<" I'm not sure.. If the highscore is the highest time taken then ">" is right , otherwise change it to "<" when I made it ">" the script didn't restart the timer and added up the seconds alive every death... When I used "<" it logs the time alive only once, even if I get a time higher than the first logged score

avatar image koushikB Wyattagum · Jun 05, 2018 at 08:57 PM 0
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@Wyattagum fixed it

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Answer by $$anonymous$$ · Jun 05, 2018 at 04:15 PM

I think if you watch brackyes how to make a doge block game you will figure it out

https://www.youtube.com/watch?v=tyAutnOlsfA

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Answer by unity_lLP2JBEavJg-_w · Sep 28, 2020 at 07:37 AM

Online Stopwatch Countdown Timer September 28, 2020 It's a really nice tool so what you can do here by the timeline -

Stopwatch slash

countdown timer is that you can put this into full-screen mode so

you got down here in the bottom and use the timer in full-screen

mode so I'm gonna go ahead

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